Game Design

Hello!

If you’re here, you’re already on my company website, and currently looking at my game design portfolio.

I’ve been making independent games solo and collaboratively since 2012 as ThatWhichIs Media. Please feel free to peruse my featured small games and prototypes (or all my small games and prototypes, if you’re feeling adventurous!), many of which are playable online on this site or on itch.io.

While making independent games, I also worked as a Technical Designer for Cubic Global Defense on their Littoral Combat Ship Immersive Virtual Shipboard Environment from 2017 to 2020, and as the Technical Director of the Florida Film Festival from 2014 to 2019.


I recently acted as a programmer on Hypnospace Outlaw, a project on which a small team wore many hats. To demonstrate the capabilities of the game’s in-game scripting language, I designed an in-game application titled Drug Runners for release in a major content update late 2020.

Drug Runners Sample Game Design Document

Drug Runners Sample Level Design Document


Here is a talk I gave in 2014 about the design and evolution of Asshole DucksThose Devils, Ducks.


If you’d like, you can also check out some of my programming samples on github.com, or reach out to me via my contact page!