Factsheet

Developer:
ThatWhichIs Media
Based in Orlando, Florida

Release date:
23 February, 2015

Platforms:
Windows 8
iOS App Store
Google Play Store
Windows Phone 8
OUYA
PC / Mac / Linux
Web (Kongregate)

Website:
timetodiedungeons.com

Regular Price:

USD$0.99

Description

Embark on a dangerous journey through winding caverns and treacherous ruins, collecting treasures and battling monsters! 'Time To Die: Dungeons' is a tough-as-nails top-down dungeon-crawler, inspired by classic arcade games and a love of adventure.

History

'Time To Die: Dungeons' in the first in a planned series of games created through the collaboration of ThatWhichIs Media and Bad Pilcrow in the proprietary Stout Game Engine, programmed in HTML5 and JavaScript. Corey Cochran of ThatWhichIs Media and David Sushil of Bad Pilcrow first worked together on the Ludum Dare 27 entry 'Time To Die,' which later became known internally as 'Time To Die: Tournament.' While 'Time To Die: Dungeons' breaks from its predecessor's primary local multiplayer combat mechanic, it embodies the spirit of the original title, and the developers intend to eventually return multiplayer to the series.

Features

  • Twenty-one Maps to Explore
  • Online High Score List
  • Item / Monster Collections
  • Unlockable Trophies
  • Adventure!

Videos

Gameplay Trailer YouTube, Vimeo

Presentation at IndieNomicon Monthly Meetup 20150305 YouTube


Images

download all screenshots & photos as .zip (3MB)
screenshot_03.png
splash_screen.png
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screenshot_01.png
screenshot_02.png

download logo files as .zip (1MB)
logo
logo


About ThatWhichIs Media

Boilerplate
ThatWhichIs Media is an Orlando-based independent game development studio owned and operated by sole proprietor Corey Cochran.

More information
More information on ThatWhichIs Media, our logo & relevant media are available here.


Time To Die: Dungeons Credits

Corey Cochran
Design, Programming, & Music, ThatWhichIs Media

David Sushil
Design & Programming, Bad Pilcrow

Reyna Mazzotta
Artist, TernCraft Games


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks